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STEM Curriculum for First Grade

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🌱 Little STEM Explorers: Discovering the World, Creating the Future.

An annual journey of hands-on projects connecting science, health and values for curious first-grade minds.

Main Objective of the Plan

Ignite the innate curiosity of first grade students, using hands-on STEM projects to build a solid foundation in problem solving, collaboration, and caring for themselves, others, and their environment.

STEM Disciplines and Skills

Science: Basic biology (parts of the body, 5 senses).
Technology: Use of simple measuring tools (thermometer, magnifying glass).
Engineering: Design of help tools.
Mathematics: Counting (beats), sorting (food).


Critical Thinking: Why do we need to wash our hands? What foods help my body?
Collaboration: Work in pairs to measure the pulse.

Hands-on activities

  • Clean Hands Project: Use glitter («germs») and soap to understand the importance of hand washing.
  • Stethoscope Engineering: Build a simple stethoscope with a cardboard tube and two funnels to listen to the heartbeat.
  • Food Stoplight: Classify food images into categories of «green light» (eat often), «yellow light» (sometimes) and «red light» (seldom).
Hybrid/Remote Adaptation (Traffic Light): Students look for foods in their own kitchen (with permission) or in magazines/brochures and sort them on a sheet of paper divided into three colors. They can take a picture of their sorting.
Digital tools: simple anatomy apps (e.g. «My Incredible Body»), hygiene videos.

Formative Evaluation

  • Observation checklist (hand washing).
  • Portfolio of photos of your meals/classifications.
  • Exit ticket (Draw a healthy food).

Integration of Ethical Values

Self-care: Encourage personal responsibility for one's own health and hygiene.
Respect: Understand that all bodies are different and valuable.

STEM Disciplines and Skills

Science: Plant life cycle, plant parts, photosynthesis (basic idea of sun and food).
Technology: Use of camera/tablet to document growth.
Engineering: Design of simple irrigation systems.
Mathematics: Measurement (plant height), counting (leaves), data recording (simple growth chart).


Creativity: Designing unique pots with recycled materials.
Digital Literacy: Take sequential photos of the growth.

Hands-on activities

  • Mi Amigo Frijol: Germinate a bean in a plastic bag with wet cotton stuck to the window to observe the roots and stem.
  • Self-Regulating Planter Design: Use a cut plastic bottle and a piece of yarn to create a pot that «drinks» water on its own.
  • Observation Diary: Draw or photograph the plant every two days, measuring its height with a ruler or connectable cubes.
Hybrid/Remote Adaptation (Mi Amigo Frijol): Each student does this at home. They create a digital (using Google Slides/Jamboard) or physical observation journal, sharing their photos/drawings weekly.
PlantNet App (simple identification), Google Lens, camera.

Formative Evaluation

  • Plant observation diary (simple rubric).
  • Self-assessment: Did my plant have everything it needed?
  • Short presentation («Show and tell») of your pot.

Integration of Ethical Values

Responsibility: Caring for a living being.
Patience: Understand that growth takes time.
Sustainability: Reuse materials for pots.

STEM Disciplines and Skills

Science: Material properties (metal vs. paper money).
Technology: Use of toy cash register or simple calculator app.
Engineering: Design and construction of a personal piggy bank.
Mathematics: Coin recognition, counting, simple sums (1+1, 1+5).


Critical Thinking: Is this something I need or something I want? Why do we save?
Collaboration: Play the roles of buyer and seller in the «little shop».

Hands-on activities

  • Classification of Needs vs. Wants: Use picture cards (food, water, toy, video game) and sort them into two boxes.
  • Piggy Bank Design Challenge: Use cardboard boxes, bottles, and art supplies to design a safe piggy bank for coin storage.
  • Class Market: Set up a «little store» with simple objects (pencils, erasers). Students earn «money» (tokens) for tasks and decide whether to spend or save.
Hybrid/Remote Adaptation (Piggy Bank): Students build their piggy bank at home and share a short video (15 seconds) or photo explaining a feature of their design.
Online money counting games (e.g. ABCya), calculator app.

Formative Evaluation

  • Observation during the «little store» role-play.
  • Classification checklist (need/want).
  • Drawing of «Something I want to save for».

Integration of Ethical Values

Decision Making: Learning to make choices and the consequences of choices.
Future Planning: Introduce the concept of saving for a goal.
Honesty: Manage the «money» of the class.

STEM Disciplines and Skills

Science: Basic physics (forces: push, pull), friction (smooth vs. rough surfaces).
Technology: Use a stopwatch (app) to measure time.
Engineering: Design ramps and obstacles.
Mathematics: Measurement (distance), comparison (faster, slower).


Critical Thinking: Why does the cart go faster on this ramp? How can I make it go further?
Collaboration: Build an obstacle course as a team.

Hands-on activities

  • Ramp Races: Build ramps out of books and cardboard. Try different heights and surfaces (sandpaper, cloth) to see how they affect the speed of a cart.
  • Mini-Golf design: Use recycled materials (tubes, boxes) to design a miniature golf hole that requires precise ball pushing.
  • Tug-of-War: Explore the forces of pushing and pulling in a safe and controlled manner.
Hybrid/Remote Adaptation (Ramps): Students use household objects (books, cushions, boards) to create ramps. They record a short video showing their fastest cart and their slowest cart, explaining why they think it happened.
Stopwatch app, simple physics simulator (e.g. Phet Jr.).

Formative Evaluation

  • Science notebook (drawings of their ramps and predictions).
  • Distance measurements recorded.
  • Quick interview, «What did you do to make your cart go faster?»

Integration of Ethical Values

Fair Play: Follow the rules in «races» and games.
Perseverance: Try different ramp designs until it works.
Security: Understand how to play without getting hurt.

STEM Disciplines and Skills

Science: Water states (solid, liquid, gas), water cycle (basic concepts), pollution.
Technology: See water cycle simulations.
Engineering: Design of a water filter.
Mathematics: Measuring (volume in cups), counting (drops).


Critical Thinking: Where does the water come from? What would happen if it ran out?
Creativity: To represent the water cycle with movement.

Hands-on activities

  • Water Cycle in a Bag: Draw sun and clouds in a Ziploc bag, add water with blue dye, stick it to the window and observe evaporation and condensation.
  • Water Filter Challenge: Use a bottle, absorbent cotton, sand and gravel to try to clean «dirty water» (water with dirt and bits of leaves).
  • Waste Detectives: Take a tour of the school (or home) to find leaky faucets and note how many you found.
Hybrid/Remote Adaptation (Detectives): Students do the walk-through at home. They create a small drawing «ticket ticket» for each leaky faucet or unnecessarily turned on light and share it.
BrainPop Jr. videos (Water Cycle), conservation games.

Formative Evaluation

  • Labeled drawing of the water cycle in the bag.
  • Simple filter design rubric (Did the water come out clearer?).
  • Group discussion: How can we save water?

Integration of Ethical Values

Environmental Responsibility: Understand that water is a shared and limited resource.
Empathy: Understand that not everyone has easy access to clean water.

STEM Disciplines and Skills

Science: Observation and sequencing.
Technology: Basic coding (sequencing), digital narrative.
Engineering: Design process (planning a story).
Mathematics: Patterns, sequences (first, second, third).


Digital Literacy: Use a tablet app to create something, understand basic commands.
Collaboration: Create a group «code» sequence.

Hands-on activities

  • Unplugged Encoding: Create a grid on the floor. One student is the «robot» and the others give him commands (forward, turn) to get to a treasure.
  • Simple Stop-Motion Animation: Use toys (e.g., blocks, dolls) and an app (such as Stop Motion Studio) to take 10-15 photos by moving the objects slightly and create a mini-movie.
  • My First «Bug»: Play a game where the teacher purposely gives incorrect instructions (e.g., «touch your nose» while touching your ear) to teach the concept of «bug» (error).
Hybrid/Remote Adaptation (Stop-Motion): Students use their own toys and a free app on an adult's phone. They export their 5-second video and upload it to a class gallery.
Code.org (Course A), ScratchJr, Stop Motion Studio app.

Formative Evaluation

  • Sequence checklist (Did they follow the steps?).
  • Final product (animation).
  • Self-assessment: What was difficult to explain to the «robot»?

Integration of Ethical Values

Clear communication: Learn that instructions must be precise.
Resilience: Understand that bugs are normal and can be fixed.
Digital Ethics: Tablet time sharing.

STEM Disciplines and Skills

Science: Properties of materials (plastic, paper, metal, glass), decomposition.
Technology: Use magnets to separate metals.
Engineering: Design process to reuse materials.
Mathematics: Sorting, counting, simple graphs (how many of each material).


Creativity: Inventing a new use for an old object.
Critical Thinking: Can this object be reused, can it be recycled, or is it garbage?

Hands-on activities

  • Sorting Station: Bring in (clean) different types of containers. Students sort them by material (paper, plastic, metal) using their senses and a magnet.
  • Recycled Toy Challenge: Engineering challenge where they must create a new toy (e.g. a car, a robot) using at least 3 different recycled materials.
  • Basura-Banda« Orchestra: Build simple musical instruments (maracas with bottles, drums with cans).
Hybrid/Remote Adaptation (Recycled Toy): Home Challenge. Students build their toy and present it in a video call, explaining what materials they used and why.
Online recycling sorting games, recycling plant videos.

Formative Evaluation

  • Bar chart of classified materials.
  • Simple toy rubric (Does it use 3 materials? Does it work?).
  • Discussion: What else can we do to make less waste?

Integration of Ethical Values

Sustainability: Understand the impact of our waste on the planet.
Ingenuity: See the value in objects that others discard.
Civic Responsibility: Participate in recycling.

STEM Disciplines and Skills

Science: Social observation (what does our community need?).
Technology: Use digital maps (Google Maps) to see the school's neighborhood.
Engineering: Structural design (bridges), space design (parks).
Mathematics: Geometry (shapes), measurement (length).


Collaboration: Work as a team to design and build.
Critical Thinking: What makes a park fun for *everyone* (accessibility).

Hands-on activities

  • Design of «Park for All»: In groups, design a park on a large piece of paper, making sure to include things for different people (e.g., wheelchair ramps, benches for grandparents, swings).
  • Puente de Palitos Challenge: Using popsicle sticks and glue (or tape), design a bridge that can cross a «river» (space between two tables) and support weight (e.g., a toy cart).
  • Kindness Map: Create a map of the classroom or school and put a sticky star every time someone does a «social engineering deed» (a kind act, helping someone).
Hybrid/Remote Adaptation (Park Design): Students use a collaborative digital board (such as Jamboard) to draw their park together, dragging images or using drawing tools.
Jamboard/Miro, Google Maps (satellite view), drawing apps.

Formative Evaluation

  • Presentation of the park design (peer review).
  • Bridge load test (How much weight did it support?).
  • Observation of group collaboration.

Integration of Ethical Values

Empathy: Design with the needs of others in mind.
Teamwork: Understand that everyone's ideas are valuable to build something great.
Social Responsibility: Be a friendly and helpful member of the community.

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