STEM Activities for the K-12 Classroom
Explores activities by age (5-11, 11-14, 14-18) integrated into daily life: health, sport, finance, environment y values.
Ages 5-11 (infancy/primary)
5-11Mini-garden in vase
Germinate legumes in cups to observe roots and measure growth. Discusses water care and respect for living things.
See activityBridges with straws for mini-races
Design lightweight bridges and test their stability with carts. Promotes fair play and collaboration in mini-races.
See activitySchool market: addition, subtraction and budgeting
Create a small market with simple prices to practice operations and the value of saving and sharing.
See activityHealthy habits with pictograms
Design a daily routine (sleep, hygiene, activity) with pictograms and record habits in a weekly chart.
See activityArt with recycling: poster for the planet
Create a poster with reused materials to promote environmental care and respect for the community.
See activityAges 11-14 (intermediate)
11-14Tracking physical activity with data
Record steps or active time, create graphs and analyze habits. Discuss self-care and fair play.
See activityHomemade water filter
Prototype and compare filters with different materials. Relates access to water with social responsibility.
See activityBudget for a school trip
Calculate costs, taxes and savings to plan an outing. Discuss responsible consumption and ethical decisions.
See activityEnergy and nutrition: label reading
Compare nutrition labels and estimate daily energy expenditure. Reflect on habits and respect for one's own body.
See activityDigital campaign for recycling
Create posters and digital messages for school networks promoting recycling and responsible citizenship.
See activityAges 14-18 (high school)
14-18Renewable energies: mini-wind generator
Build a simple generator, measure voltage and analyze environmental impact and equitable access to energy.
See activityPersonal budget analysis with spreadsheets
Models income and expenses, categorizes transactions and simulates savings goals. Ethics and data privacy.
See activityBiomechanics of a jump: video and graphs
Records jumps, analyzes trajectories and times with graphs. Relates personal improvement with discipline and respect.
See activityApp design for school wellness
Prototype an app (wireframes) for healthy habits and peer support. Consider accessibility and digital ethics.
See activityClimate infographics based on open data
Use open climate data to create a clear and accountable infographic on local impacts.
See activity
